Computer Science · Cognitive Science · Design Barnard College · Class of 2028 · GPA 3.71

I make things
people want to use.

01 / 05

Selected projects

Shipped products, games, coursework, and experiments in making things people can actually use.

Product · NYC View project Ramble
01

Ramble

React · TypeScript · Supabase

Built a React and TypeScript map app that personalizes NYC exploration from a user's interests, current location, and borough, generating location-aware side quests and multi-stop journeys. Integrated NYC Open Data and OpenStreetMap for farmers markets, public art, community gardens, libraries, museums, and nearby venues, with fallback recommendations when live data fails. Added Supabase-backed friends, shared quests, and location check-ins, including a local demo mode and XP rewards.

Product · Extension View project Nexus
02

Nexus

Chrome extension · Supabase

Built a Chrome extension and web app that helps students discover and apply to scholarships using personalized eligibility, effort, deadline, and compatibility scoring. Mapped stored profile data to application fields for form autofill, and defined the product flow from discovery and tracking through scoring and extension-based autofill.

Design · Client View project ISOA
03

Illinois Swimming Official's Association

Figma · Website redesign

Contributed to an end-to-end website redesign focused on streamlining digital operations and improving community access. Developed Figma wireframes and managed project roadmaps and cross-functional execution, balancing user experience, organizational requirements, and future scaling.

Game · TextAlive View project Reel
04

ReelRhythm

TextAlive App API · Game

Developed an interactive rhythm game that synchronizes gameplay and visuals with music in real time. Integrated the TextAlive App API to parse song lyrics and render animated assets from musical cues, and architected the app for a fully static, zero-backend deployment. Built for the Magical Mirai Programming Contest 2026.

Web · Generative AI View project Humor
06

The Humor Project

Supabase · Google OAuth

Built a public voting app for AI-generated image captions and memes, backed by Supabase. Designed an admin dashboard for browsing studies and monitoring statistics, secured it with Google OAuth, and integrated AI tooling into the caption and meme workflow.

Engineering · C View project TCP
07

TCP Database Lookup Server

C · TCP/IP · HTTP/1.0

Implemented a TCP database lookup server in C using the sockets API to accept and process client queries. Built command-line HTTP client and server programs to construct HTTP/1.0 requests, parse responses, and download files.

02 / 05

Experience

Technical, research, design, outreach, and education experience.

Technical & research

Associate Product Manager, AIWaysion

Seattle, WA · Jun 2026 – Aug 2026

  • Developed a Python radar-processing pipeline on NVIDIA Jetson Orin Nano for the TI IWR6843AOP, parsing UART/TLV outputs including point clouds, target IDs, 3D position, velocity, speed, and tracker confidence.
  • Diagnosed inconsistent person tracking across hardware, firmware, configuration, and Python parsing by validating components against TI's reference implementation.
  • Established TI's 3D People Tracking AOP 6m configuration as a reproducible baseline, validating stable GTRACK person tracking despite fluctuations in raw point-cloud density.
  • Validated radar tracking and YOLO camera-detection pipelines independently ahead of camera-radar association and fused person range and velocity estimation.
  • Evaluated 6–8 candidate radar sensors and translated requirements into the architecture for a camera-radar sensor fusion MVP for edge computing.
  • Authored the PRD and system data-flow architecture for a real-time object speed estimation system, partnering with engineering leadership on the move from a computer-vision pipeline to multi-sensor fusion.

Research Intern, Mass General Brigham Martinos Center for Biomedical Imaging

Remote · May 2025 – Oct 2025

  • Analyzed 1,000+ EEG visualizations using machine-learning methods to classify environmental and biological artifacts in neuroimaging data.
  • Optimized MATLAB data-processing pipelines, reducing artifact-detection runtime by about 20% and accelerating downstream analysis.
  • Investigated EEG artifact patterns to support more efficient processing and classification of biomedical imaging data.

Research Intern, UW Seattle Smart Transportation Applications and Research Lab

Seattle, WA · Feb 2020 – Jun 2024

  • Analyzed 100+ traffic-flow datasets to support predictive machine-learning research on urban pedestrian safety and intelligent transportation systems.
  • Contributed to research on multi-task surveillance systems for crowd-density monitoring and transportation applications.
  • Co-authored a peer-reviewed publication on crowd-density control and intelligent surveillance systems in Transportation Research Record.

Design, outreach & education

Business Operations Intern, Lani Cao Law Office

Bellevue, WA · May 2026 – Aug 2026

  • Led digital operations and developed the firm's website to turn unstructured legal updates into information clients can use: lawdaily.us
  • Conducted daily analysis of macroeconomic and immigration policy developments, synthesizing them into business strategy and considerations for legal practice.
  • Organized complex legal and policy information into digital resources designed to improve client accessibility and understanding.

STEM Instructor, iD Tech Camps

Amazon and University of Washington · Jul 2025 – Aug 2025

  • Taught coding, game design, and introductory machine-learning concepts to 50+ students through project-based instruction at Amazon and the University of Washington.
  • Earned 100% positive feedback from supervisors and parents, with 95% of students indicating they would return.
  • Developed instructional materials that translated programming and game-development concepts for students ages 6–9.

Crew Member, AMC Theatres

Bellevue, WA · Jun 2023 – Jun 2024

  • Worked in a fast-paced, high-responsibility environment requiring attention, patience, and safety awareness.
  • Provided friendly, clear communication to guests of all ages, including families and children.
03 / 05

Community

Student leadership, community building, and outreach.

  1. 01

    Outreach Initiative Board Lead, Columbia Game Development Club

    Sep 2024 – present. Co-led the annual game jam with campus partners, scaling participation by 50% to 150+ attendees, and coordinated workshops with 20+ game industry professionals.

  2. 02

    PR & Outreach Chair, NYC Asian American Student Conference

    Jan 2026 – May 2026. Organized and hosted the 2026 conference at Columbia for 100+ attendees, secured partnerships with politicians, podcasters, filmmakers, and panels, and coordinated student teams across New York universities and high schools.

  3. 03

    Captain, FIRST Tech Challenge Team 18225

    Jun 2020 – Jun 2024. Dean's List Semifinalist. Led the team to four State Championships and two World Finalist Outreach awards, directed 200+ outreach events with organizations including Adobe and Microsoft, raised $7,000, and launched two STEM grants for international and Title I schools.

  4. 04

    Outreach Coordinator, Everstem Education

    Jun 2020 – Jun 2024. Hosted 12 STEAM webinars with 2,000+ views, managed the outreach team and branding, and partnered on STEM Advocacy Day, mobilizing 100 people for equitable statewide STEM access.

04 / 05 About

Somewhere between
useful and unexpected.

Julia Wang smiling outdoors near pink flowers

I split my time between product, research, and making things with other people, from NYC side quests and client sites to lab pipelines and student communities.

Currently exploring human-centered design, creative technology, and business development.

What I do
  • Product & UX
  • Creative technology
  • Research
  • Visual design
  • Prototyping
05 / 05

Studies & tools

BA in Computer Science and Cognitive Science, Decision Science specialization. GPA 3.71 · Dean's List, Spring 2025 · 66 institutional credits.

Coursework area

Semesters

  • Computer Science · Fall 2024 · COMS W1004 Introduction to Computer Science and Programming in Java
  • Computer Science · Fall 2024 · MATH UN1201 Calculus III
  • Computer Science · Spring 2025 · COMS W3134 Data Structures and Algorithms in Java
  • Cognitive Science · Spring 2025 · COGS UN1001 Introduction to Cognitive Science
  • Cognitive Science · Spring 2025 · PSYC UN2435 Social Neuroscience
  • Computer Science · Fall 2025 · COMS W3157 Advanced Programming
  • Cognitive Science · Fall 2025 · PSYC BC2129 Developmental Psychology
  • Cognitive Science · Fall 2025 · COMS W1001 Introduction to Information Science
  • Computer Science · Fall 2025 · STAT UN1201 Calculus-Based Introduction to Statistics
  • Computer Science · Spring 2026 · COMS W4701 Artificial Intelligence
  • Computer Science · Spring 2026 · COMS W4995 Design for Generative AI: The Humor Project
  • Computer Science · Spring 2026 · MATH UN2010 Linear Algebra
  • Cognitive Science · Spring 2026 · PSYC BC2141 Psychopathology
  • Computer Science · Fall 2026 · COMS BC3930 Creative Embedded Systems
  • Computer Science · Fall 2026 · COMS W3203 Discrete Mathematics
  • Computer Science · Fall 2026 · COMS W4111 Introduction to Databases
  • Computer Science · Fall 2026 · CSEE W3827 Fundamentals of Computer Systems
  • Cognitive Science · Fall 2026 · LING UN3101 Introduction to Linguistics
  • Cognitive Science · Fall 2026 · PSYC BC2178 Forensic Psychology

Languages

Python Java C SQL TypeScript

Technologies

React Supabase OpenCV Git Unix/Linux MATLAB Chrome Extensions REST APIs Google OAuth

AI, ML & hardware

YOLO NVIDIA Jetson Orin Nano TI IWR6843AOP Sensor Fusion Machine Learning

Product & design

Figma Adobe Photoshop Adobe Illustrator Adobe Premiere Pro

Languages spoken

English Mandarin Chinese Spanish
Off the record

I like to read, draw, and compete.

I recently read The Eyes Are the Best Part by Monika Kim. I play competitive VALORANT, and I spend the rest of my time on illustration, game development, and digital art. My art portfolio.

Clubs & interests

  • Columbia Esports VALORANT Captain
  • Barnard Bulletin Illustrator
  • Art for CU Medical Review Journal
  • Asian American Student Conference Lead